Little Cities shows how simplistic VR games can be the most fun

When the topic of VR comes up in conversation with friends, a common gripe I hear is that VR games still aren’t on par with non-VR games because they don’t offer lengthy experiences and aren’t as complex. It’s a complaint I not only fully understand but also agree with. There are outliers to this, of course, but VR gaming is still in a growing stage; it’s going to take some time before we have a game as lengthy or intricately designed as something like Elden Ring.

My issue is with the idea that VR games are inherently lesser in quality just because they tend to be short and easy. A game isn’t only worthy of being played if it offers complex gameplay systems and a 40 hr+ adventure. I’m a sucker for the Ubisoft-style of open-world games, love the Soulsborne series, and I’m a massive fan of JRPGs, so it’s not that I dislike long or challenging experiences — just the opposite, in fact. But I also like games that are short and simple, because length and difficulty have no correlation to how enjoyable a game is.

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